Unleashing the soldier in all of us through story-driven design.

Call of Duty. One of the most successful video game franchises in the world. I was fortunate enough to get the opportunity to help launch some of these titles while also working on other amazing projects such as the Call of Duty League and Call of Duty Endowment.

The amount of assets that we've built is something I don't think I could count: From platforms like XboX, Playstation, and BattleNet, to in-game content.



Keeping a fan favorite franchise fresh season after season.

I set out to elevate the launch key art, produced by an outside agency, and bring it back in-house. Inspired by the hours of work that had already been invested by my colleagues, I hit the ground running with a specific destination in mind: Expansion.

The goal of this project was to devise a visual language that was consistent and recognizable, and that would also evolve with every season. We needed to showcase each operator and give every season a unique feel and color palette based on the hero or anti-hero’s backstory.

Historically, the challenge has always been that all main assets are developed by an outside agency so we had to forge trust between my team and the stakeholders. This was a tall order since Call of Duty is Activision’s largest, and most lucrative franchise.

  • Prove that an in-house team can produce high-quality primary key art.
  • Maintain that quality and speed throughout the lifecycle of the game.
  • Navigate and identify learning opportunities to improve the art development workflow.
  • Construct a design system and key art requirements for in-house, as well as outside agencies.


We approached the challenge by dissecting the work our agency created, and determined that there were three distinct graphical elements that made the key art what it is.

  • A background that sets up the tone.
  • The Operator (hero) that will be featured.
  • Effects that convey action and dynamism.


From there, we were able to take these elements and fine tune them to build something more sustainable.

We decided that our background had to not only set the tone, but should be used as a device to tease the Operator and the main storyline for that particular season. We also wanted our operators to have a more dynamic stance for a more visceral reaction.

Team: Oscar de Leon-Sulecio, Marketing Art Director/Creative Lead, Design | Graydon Driver, Marketing Senior Designer | Jared Castle, Marketing Manager | Edgar Gamez, Marketing Manager | Joel Emslie, Studio Art Director | Ivan Gamez, Producer | Quinn Peddelton, Account Coordinator | Mike Martinez, Account Coordinator.

Going underground.

In Season Six, we introduced “Fast Travel” to Modern Warfare. It brilliantly uses the subway system as the mechanic vehicle. When the idea was introduced and we were asked to actualize the key art, the mechanic was still in development and wasn’t all the way fleshed out. We requested shots from our Capture department of the current train stations that were available to them in the current game build. We also asked our photography agency to provide images of our new operator, "Farah”. My team and I used the body of Farah’s double, in addition to a pre-game launch face image of Claudia Doumit (who plays Farah), to achieve the right look. We also requested the in-game train 3D model to texture and render.

Team: Oscar de Leon-Sulecio, Marketing Art Director/Creative Lead, Design | Graydon Driver, Marketing Senior Designer | Jared Castle, Marketing Manager | Edgar Gamez, Marketing Manager | Joel Emslie, Studio Art Director | Ivan Gamez, Producer | Quinn Peddelton, Account Coordinator | Mike Martinez, Account Coordinator.

Below is the evolution of the Call of Duty: Modern Warfare Season Six key art, from the initial background image to the finished product.

What a Junior designer is able to do with clear and specific direction and some support.

I mentored an Associate designer through brainstorming, research, and concept to achieve one of the best Battle Pass key art for MW 2019. We used a different angle from the seasonal key art and created a look based on the operator's backstory.

Team: Oscar de Leon-Sulecio, Marketing Art Director/Creative Lead, Design | Graydon Driver, Marketing Senior Designer | Anne Yost, Marketing Associate Designer.

Engaging our fans through social media.

The Call of Duty digital marketing team is always searching for new ways to keep gamers updated with fresh content. Warzone has a considerable number of fans and it is always a challenge to keep players hooked and in-the-know. They release new videos, post regular updates on social media, and also use various other forms of content to keep fans engaged, including:

  • Video: They release new videos on a regular basis, featuring new maps, game modes, and other content. These videos are always well-received by fans and help to maintain the excitement for new content.
  • Carousels: They also use carousels on social media to showcase new content, such as new weapons, skins, and other items. These carousels are a great way to showcase a lot of new content in a short amount of time.
  • Static posts: They also use static posts on social media to share news and updates about new content. These posts are a great way to keep fans informed about the latest news and developments.

Call of Duty: BlackOps Cold War Nuketown '84 Trailer.

One of our goals was to surprise the community with the return of this memorable map while also showcasing our incentives. Our team was aiming to quickly show why Nuketown looks different now through high-octane action and creative storytelling.

Nuketown was a nuclear test site, and we needed to establish the past three decades from the get-go. From a design perspective, our biggest challenge was clearly showing the connection between the 50’s and the 80’s without much exposition.

We decided to go with a very literal approach by having a party invitation handwritten and decorated using an old US Government warning flier.

Team: Oz de Leon, Marketing Art Director/Creative Lead, Design | Graydon Driver, Marketing Senior Designer | Henry Zurawski, Senior Designer | Tom Flynn, Associate Creative Director, Video | Roman France, Capture Lead | Spencer King, Motion Graphics Lead | Trevor Bresaw, Associate Creative Director Audio | Quinn Peddelton, Account Coordinator | Mike Martinez, Account Coordinator.

Violet Anime Tracer Pack.

When the Call of Duty: Cold War Violet Tracer pack landed on our desks, the pressure was on. Our only creative ammo? The weapons themselves. We noticed the blueprints sported some seriously cool decals. The challenge became clear: reverse engineer those decals into an anime-style key art that looked like it birthed the weapon designs.

Team: Oz de Leon, Marketing Art Director/Creative Lead, Design | Henry Zurawski, Senior Designer | Quinn Peddelton, Account Coordinator | Mike Martinez, Account Coordinator.

Call of Duty: Modern Warfare Season Four Battle Pass.

Call of Duty: Modern Warfare's Season Four Battle Pass brought legendary warfare to your fingertips. Tier progression unlocked the iconic Captain Price, a fan-favorite operator returning to the fray. But Price wasn't alone. The pass boasted a stockpile of fresh weapons, unique weapon blueprints, and cosmetic goodies, making it a content drop no Call of Duty enthusiast could resist.

Team: Oz de Leon, Marketing Art Director/Creative Lead, Design | Graydon Driver, Marketing Senior Designer | Quinn Peddelton, Account Coordinator | Mike Martinez, Account Coordinator.

Anime Super Tracer Pack.

The goal for the Call of Duty: Modern Warfare Anime Super tracer pack was, above all, authenticity. We wanted to create a piece of anime key art that transcended mere marketing. It had to seem as if it inspired the pack itself, not the other way around.

Team: Oz de Leon, Marketing Art Director/Creative Lead, Design | Henry Zurawski, Senior Designer | Quinn Peddelton, Account Coordinator | Mike Martinez, Account Coordinator.

Call of Duty: Cold War Season Four Reloaded.

Call of Duty: Black Ops Cold War's Season Five Reloaded roadmap wasn't just about new content, it was about fulfilling promises. The roadmap teased the arrival of features hinted at in the initial Season Five reveal, like the exciting Double Agent game mode. It also unveiled new maps, bundles featuring established action heroes, and a fresh injection of weapons to the Cold War arsenal. This update aimed to keep players engaged and the battlefield dynamic until the next full season kicked off.

Team: Oz de Leon, Marketing Art Director/Creative Lead, Design | Graydon Driver, Marketing Senior Designer | Quinn Peddelton, Account Coordinator | Mike Martinez, Account Coordinator.

Call of Duty: Vanguard Mayhem Map

Mayhem, a miniature model of a city in the style of a 1950s monster movie, was released in 2022 as part of the Call of Duty: Vanguard game. It was well-received by critics and fans alike, who praised its look and feel, as well as its fun and chaotic gameplay. The video, which was in black and white, was a great way to promote the new map, as it showed off its unique aesthetic. The video was also unveiled to coincide with the release of the Godzilla and King Kong crossover.

Team: Oz de Leon, Marketing Art Director/Creative Lead, Design | Oz DeLeon, Writer | Brooke Honkonen, Video Editor | Quinn Peddelton, Account Coordinator | Mike Martinez, Account Coordinator.

Call of Duty Social Carousels.

I was responsible for the overall art direction of the carousels, as well as the creative direction of the images and videos. I worked closely with a team of visual designers and GFX artists to create engaging carousels that would appeal to our target audience.

Team: Oz de Leon, Marketing Art Director/Creative Lead, Design | Paarth Trivedi, Social Marketing | Visual Design Team | Game Capture Team | Ashley Deleon, Producer.

Call of Duty Social Memes.

The social marketing department and I worked together to write and create memes for Call of Duty campaigns. We brainstormed ideas for memes that would be funny and relatable to our fans. We were very happy with the results of the campaign, and we were eager to continue using memes in our future marketing efforts.

Team: Oz de Leon, Marketing Art Director/Creative Lead, Design | Paarth Trivedi, Social Marketing | Visual Design Team | Game Capture Team | Ashley Deleon, Producer.

Call of Duty Points

In Call of Duty titles, Call of Duty Points (CP) function as the virtual currency. Players can utilize CP to acquire various cosmetic and functional in-game content, including Battle Passes for tiered rewards, unique weapon blueprints, personalized operator skins, and distinctive calling cards and emblems.

I designed the look and feel of the physical and digital Call of Duty Points cards, and my team created and produced the print-ready versions for our vendors and partners.

Team: Oscar de Leon-Sulecio, Creative Lead, Design | In-House Design Team.

Game Box Design

My team designed and produced the game box, disc, and insert, including all of the artwork and print-ready files. We worked closely with our print vendors to ensure that the final products met our high standards for quality and accuracy.

Team: Oscar de Leon-Sulecio, Creative Lead, Design | In-House Design Team.