As digital experiences move beyond static imagery, the ability to interact with products in 3D space, and eventually our own physical environment via Augmented Reality, is becoming a standard for premium brands. In this project, I explored the integration of Google’s Model Viewer to create high-fidelity, interactive 3D web components for two iconic products: the Google Pixel 9 Pro and an Xbox wireless controller. The goal was to replicate a sleek, modern advertisement aesthetic while providing users with real-time customization and AR functionality.
The Goal
My primary objective was to master the Model Viewer web component, a powerful tool for implementing 3D and AR across platforms without the heavy overhead of traditional libraries. I aimed to:
While I have experience with Three.js, I found that for specific product-led marketing sites, a lighter and more streamlined approach is often necessary. Transitioning to Model Viewer presented a few newcomer hurdles:
I began by auditing current industry leaders in 3D product visualization to understand user expectations for interactivity and UI placement.
To achieve the high-end, polished look seen in the Pixel 9 Pro and Xbox designs, I utilized Cinema 4D and Blender for modeling, and Gestaltor for fine-tuning the GLTF materials. Given that mobile web experiences demand fast load times, I used Draco compression to minimize file sizes without sacrificing visual fidelity.
The project was built using a clean stack of HTML, CSS, and JavaScript. By leveraging the Model Viewer API, I was able to:
I focused on a "write once, view anywhere" philosophy. By configuring the attributes within the model-viewer tag, I ensured that iOS users could launch Quick Look and Android users could utilize Scene Viewer, providing a native-feeling AR experience regardless of the device.