Dimensional Design: Implementing Real-time 3D for Digital Products

As digital experiences move beyond static imagery, the ability to interact with products in 3D space, and eventually our own physical environment via Augmented Reality, is becoming a standard for premium brands. In this project, I explored the integration of Google’s Model Viewer to create high-fidelity, interactive 3D web components for two iconic products: the Google Pixel 9 Pro and an Xbox wireless controller. The goal was to replicate a sleek, modern advertisement aesthetic while providing users with real-time customization and AR functionality.

The Goal

My primary objective was to master the Model Viewer web component, a powerful tool for implementing 3D and AR across platforms without the heavy overhead of traditional libraries. I aimed to:


Challenges

While I have experience with Three.js, I found that for specific product-led marketing sites, a lighter and more streamlined approach is often necessary. Transitioning to Model Viewer presented a few newcomer hurdles:


The Approach

I began by auditing current industry leaders in 3D product visualization to understand user expectations for interactivity and UI placement.


1. Asset Creation and Optimization

To achieve the high-end, polished look seen in the Pixel 9 Pro and Xbox designs, I utilized Cinema 4D and Blender for modeling, and Gestaltor for fine-tuning the GLTF materials. Given that mobile web experiences demand fast load times, I used Draco compression to minimize file sizes without sacrificing visual fidelity.


2. Development Stack

The project was built using a clean stack of HTML, CSS, and JavaScript. By leveraging the Model Viewer API, I was able to:


3. Cross-Platform Strategy

I focused on a "write once, view anywhere" philosophy. By configuring the attributes within the model-viewer tag, I ensured that iOS users could launch Quick Look and Android users could utilize Scene Viewer, providing a native-feeling AR experience regardless of the device.



XR experience goes here